Showing posts with label Week 7. Show all posts
Showing posts with label Week 7. Show all posts

Sunday, November 18, 2018

PrototypeA

Leg It

Level Design
A Small Hand Drawn prototype of my level
My levels for Leg It will mostly follow a similar pattern, the player character (Green)  running across the cities rooftops, the Thieves Highway (huh another idea for a game with a good name), in order to get away from the Heroes he's running from.

Hazards are coloured in red, so the two lines at the bottom are drops between the buildings that if the player character falls down they will lose a life and have to start the level over again, or if I decide to add in a checkpoint system start from there.

The red character in the middle of the page is an enemy, who moves from left to right normally, but if they spot you they will run straight to you. Similar to the pitfall, if the enemy hits the player they will return to the start.

The Blue is an interactive object within the level, much like Mario's pipes, you can jump on it and proceed to go down it, where you will enter a new level or a sub-level where the enemies are lightly different and the level will be different because you will be inside a building or on the street below.

The items in circles are power-ups. The one above the enemy is the Stop Sign Weapon which the player can use to deal damage and to reflect projectiles. The power-up on the far right is the Freeze Breath power. The player can use it to slow down enemies and projectiles.

The end of a level will have a small building with a red door on it that the character runs into to avoid the Heroes.

Thursday, November 15, 2018

Unity Free Tutorials

For this week's free Unity Tutorial I decided to watch the Jimmy Vegas tutorial on How To Make A Super Mario Clone.

I watched these videos because it is the closest I could find to my own game, 'Leg It', which has a similar style but completely different concept. I followed the first video to learn how to put the blocks in, but used a completely different design for them, as Yoink is going to be running along the roofs of buildings, not bricks.

Screenshot Of Unity
This video helped me make the layout I needed for my game, and it also showed me how to bring in assets already in Unity, such as player characters that I won't be copyrighted for. I used a default player character that already had all of the movement programmed into him.

He vaguely resembles a knight which I found mildly amusing given the name of my blog.

Tuesday, November 13, 2018

Game Fun

Ah, so we're back to the 8 different types of fun. The thing I do not agree with whatsoever. Although reading through this it labels Monopoly as a Social game. Monopoly is not a social game, if anything it will ruin your social life because of the arguments it causes.

It does make a good point however about why making a game with all eight of these kinds of fun, would not be as fun as one thinks. Not everyone likes the same type of fun, some people prefer one kind over the other.

I didn't think reading the words 'sans Pokemon' would make me as upset as it did but here we are. If a Caveman found it useful you'll find it fun? I feel like there are somethings a caveman did that we would not find fun and instead find deeply disturbing.

Griefing as a form of fun is something I disagree with intensely. You should not feel better because you destroyed someones mansion they spent more than five hours building in Minecraft.

Image result for griefing
Planet Minecraft
Explaining why people Grief