Showing posts with label Week 5. Show all posts
Showing posts with label Week 5. Show all posts

Saturday, October 27, 2018

Games GDD

I'm not going to lie simply seeing the Doc layout, even the non-advanced one, filled me with a sense of dread like no other. And also using a site called Dundoc is making me wonder if Dundalk hasn't filed a copyright claim at some point.

https://www.dundoc.com/project/4782

This took a while to do, and I'm glad I wrote something down about it earlier before starting this because I lost all knowledge of my own game the moment I opened the document.

Luckily I gained it back after downing four cups of coffee in order to do both this blog and the document.


Thursday, October 25, 2018

Unity Tutorial 5

Making the gem rotate was a very complex thing for such a small detail. I understand the importance of it of course, but still.

Tuesday, October 23, 2018

Games GDD

"Here are a bunch of elements, just throw them together and call it a game."

Sounds like my kinda game.

The 'core aesthetics' of a game can vary wildly. Each player can experience something completely different depending on their playthrough of a game. An example of this is Undertale. Working backwards is something I'm used to, having created characters in my head and then figuring out why they exist. It is something I do a lot with my stories.

Creating rules is a very difficult thing for me, as I have more fun breaking them. And working with a proven system isn't something I would like to do, I would prefer to create my own system. Though technically speaking everything has been done before. But not my way.

Image result for my way frank sinatra
Frank Sinatra
Singer of 'My Way'
Creating ideas for games was a lot harder than I originally thought it would be, I figured that out during my game brainstorm. But I still managed to come up with four. Having games being played online is a big thing so I might just try and find out how to get that to work with my game.

Prototypes, no not the games, are important because if you don't make one you won't be able to test out how the mechanics work or how players will react to that style of game.