Sunday, February 17, 2019

Laying out the Layout

Intro:


This literature review covers the different approaches and research gone into the importance of character development within games and media.

Body:

  1. Kathleen McCaffrey (2008) Creating an Advisory Program Using Hollywood Film Clips to Promote Character Development, Middle School Journal, 40:2, 21-25, DOI:
    This piece tells of all the important traits within Characters, and how to change them as well as why you should change them as the movie goes on.

  2. Reel Character Education: A Cinematic Approach to Character Development
    By William B. Russell III, Ph.D., Stewart Waters.(2010)


    Morals, values, beliefs and attitudes are all a part of the film industry. It is common for the viewers to ask 'what is the moral of this story?' and it's your job to make the moral a good one. Characters and their personalities are something a viewer will latch onto, project and discuss with others. It's also your job to make sure that the growth the character goes through is felt and shared by the viewer.
  3. Story Creation In Virtual Game Worlds
    By Judy Robinson and Judith Good (2005)


    Children spend a lot of time playing video games, teaching them logic, teamwork, and giving them motivation. A lot of games that are researched with children playing them are solely software designed and developed games. Stories and development play a much more important part for children's minds growing up.

  4. The Character of Difference: Procedurality, Rhetoric, and Roleplaying Games
    By Gerald Voorhees

    Regardless of what game you make and how well developed your world and characters are, there will be a forum picking apart what you have made piece by piece and finding flaws.
  5. Character-Driven Game Design: Characters, Conflicts and Gameplay
    Lankoski, Petri & Björk, Staffan. (2007).
    Video Games use characters. Every video game has a character or two. Even Tetris (Pajitnov, 1989) has characters, as people have given the different shaped blocks characteristics and personalities.
    It is quite literally possible to give squares characteristics and developments as evidenced by Thomas Was Alone(Bithell Games, 2012).
Thomas Was Alone
Bithell Games



Driven_Game_Design_Characters_Conflicts_and_Gameplay
Game Design As Narrative Architecture
Henry Jenkins

There was almost a blood feud between those who wanted to see games focus on the mechanics of game play, and those who wanted the story to become the focus. There is demand for both story and good gameplay, which causes conflict. Divergence from a story's path will make a less satisfying story, as would restricting the players freedom.


Conclusion:

The articles above show how important character development is within media, and how you can make it so that the characters you create are just as well developed as those within your favourite movie or book.


Links: 

Kathleen McCaffrey (2008) Creating an Advisory Program Using Hollywood Film Clips to Promote Character Development, Middle School Journal, 40:2, 21-25, DOI: 10.1080/00940771.2008.11461668

Reel Character Education: A Cinematic Approach to Character Development
By William B. Russell III, Ph.D., Stewart Waters.(2010)

Story Creation In Virtual Game Worlds
By Judy Robinson and Judith Good (2005)

The Character of Difference: Procedurality, Rhetoric, and Roleplaying Games
By Gerald Voorhees
Difference

Character-Driven Game Design: Characters, Conflicts and Gameplay
Lankoski, Petri & Björk, Staffan. (2007).

Driven_Game_Design_Characters_Conflicts_and_Gameplay
Game Design As Narrative Architecture
Henry Jenkins
CCG

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