Showing posts with label Week 2. Show all posts
Showing posts with label Week 2. Show all posts

Tuesday, October 9, 2018

Game Periodic Table

The idea of using a scientific word like 'atoms' when it comes to something like gaming is something that I find terribly strange. Unless there is a game to do with science, which to be fair there are a lot of them, I think a separate word should be used, such as 'building blocks' or something similar.

I think a game wearing a suit and tie would be a very interesting concept. Maybe it is a dating simulator where you have to pick the correct suit to win a date. Wow this got off topic fast.
Image result for suit and tie game
A game where you wear a suit and tie.
Hitman Absolution: 2014
The idea of how many different possibilities there are for players alone is something I think is interesting. And also I read the words 'College Assassination Game' and now intend to try and make that a thing on campus. Or at the very least a game of 'Humans Vs Zombies'. 

Resource management is always something I like to do in games, mostly organising my containers so that they contain only one specific kind of resource or it is at least in order.

Theme is probably the thing I am best at, and as a writer I think it's the most important part of a game. Take God Of War 2018 for example. The narrative within that game is absolutely essential. Without the background, without the growth of the characters, there's nothing.

Sunday, October 7, 2018

Wiki Trails

I started with Rejection.

Which led to Jealousy.

Which led to Envy.

Which led to The Seven Deadly Sins.

By Hieronymus Bosch - "The Seven Deadly Sins and the Four Last Things", painting by "Hieronymus Bosch", Public Domain, https://commons.wikimedia.org/w/index.php?curid=8829283

Feeback Thoughts

Silence the Critical Voices in Your Head:

I chose this article because by God there are a lot of those in my head. The article taught me not to focus on the small negatives, which was quite difficult for me, and instead focus on the many positive remarks I get on my work.


This article caught my eye because I relate to it. Mostly due to the fact I fear rejection and therefore find it easier not to try. It always hurts regardless of whether it is feedback or other aspects of life. Rejection can hurt but sometimes you must try regardless.
Image result for rejection
Rejection, Turn Left For Denial

Friday, October 5, 2018

Game Brainstorm

So I need four ideas for games.

One of them is a 2d (Now probably going to be 3d because of Unity) game with two worlds that interact with one another based around Fire and Ice. You play as a Fire Person in an Ice World and an Ice Person in a Fire World. Actions you take in one world affect the other. I had this idea long ago and it would have a similar art style to the game Fire And Water. There is a similar system in that game where one player must press a button in order to let another player through, and they can press a separate button to let the first player through. However in my game you would be on your own, and have to press a button to switch the worlds and alter the objects in both worlds.

Engine: Unity

Another one... is... come on brain... think of things...

MEDIEVAL ADVENTURE
Yeah sure that works.
You play as a character who's only weapon is a sword going out into the world for the first time. You are immediately defeated by a slime. Game over. Just kidding. Two other people come to your rescue and you form a party, which is really what the game was about in the beginning- hah I tricked you. You will pick up more companions as you continue on your quest, and you will be able to switch them out at your leisure. Each of the companions would be different and have a specific skill set. You might need one companion to help traverse a volcano and another to help swim across open water. There would be a final scene where every companion you've gathered helps you defeat the Big Bad of the game, and I'm sure I would somehow make it heartfelt. There would be around... maybe twenty characters?
Each of them would have their own abilities, design, plot, personalities and dialogue. So, that would be a lot of work. Although I guess only nineteen dialogues as the main character, that is you by the way, would only have Yes, No or other options, and not really have to speak at all.

Engine: Unity

Uhhhhhhhhhh... Music... Explore... Digger...

Ok now to make a game using those three words.

You are a player with a pickaxe and you need to dig to the center of the world for... reasons... There is music playing and you have to swing to the beat. Well you don't have to but you get more points and will go much faster if you do. This sounds more like a mobile game, something like flappy bird. Maybe I'll make it so that if they aren't on beat they lose. I'm sure that would destroy a lot of screens. There would be a lot of customisation too, able to change what your pickaxe looks like and what music you listen to, maybe change what you're breaking too.

Image result for pickaxe
A RuneScape Pickaxe

Engine: Unity

FINAL GAME
AND THIS IS ONE I MAY ACTUALLY BE ABLE TO DO

A freerunning game where you, the player character, has to run across  rooftops in order to escape Something chasing you. There will be obstacles in the characters way, such as roof access stairs and clothing lines. 
The character will be wearing something simple, a green hoodie for example. But you can customise it by changing the colour and putting a logo on the back. It would probably be similar to several other chasing games but I'm sure I can find some way to make it unique, maybe with the various power ups I could implement and have a story to it. Maybe little hints as to why you're running, with the thing that is chasing you exclaiming or shouting things that will give away information on what the runner's background is.
The character is based on an idea I had for another character for a story who is basically Spiderman if he was a villain but still had the same joking personality. This character has many powers, which is useful as there will be an excuse for many powerups that the Runner can use.

Engine: Unity

Image result for free running
An Example Of Free Running

Wednesday, October 3, 2018

Unity Tutorial 1

I actually knew quite a bit about how to use Unity before hand, so this was a nice refresher to get used to everything once again. I watched the first video and followed along and took a screenshot of how mine differed from the tutorial.

Screenshot of my work in Unity


I gave the ball a 'RigidBody' component which allowed it to fall and roll down the slope I had created using the rest of the tutorial. It continued to roll on the Terrain with no apparent change in speed. So I would have to give some gravity or friction to keep it from rolling all the way.

I have previously created an FPS in Unity. That's not saying it was a particularly good one. It just worked as one with enemies and power ups. I don't think I'll be creating that in Unity this time, though the tutorials may actually show me how to do so.

Watching the Tutorials, both the videos and the ones on Unity itself have given me ideas for what to make as an actual project. I look forward to it.

Tuesday, October 2, 2018

Game Design

I found the reading to be very interesting, also gave me some interesting ideas. And by interesting, I mean horrible and rage inducing.
Not quite a video game, but the idea of mixing Three To Fifteen and a Rubix Cube. I feel as though I would have done quite well in Medieval Times as a torturer.

The idea of inventing terminology as it is needed is something that I find very intriguing but at the same time very humerus. I actually have an example of a term that was created because of a game that has not yet been proven.

A Marioplex is an extremely large number, the number itself being equal to 1012,431. This is a number that is so large, it surpasses the amount of atoms in the observable universe.

I have to disagree with something written on 'Level 1.3'. Dungeons And Dragons absolutely have final outcomes, as well as resolutions and there is definite winning and losing. It is also one of the most creative games alive, even moreso than Minecraft or Terraria.

Dungeons and Dragons allows you to create your own story, your own character. It is the pinnacle of using your imagination in games.
An Aesthetic Collage of my DnD character

I enjoyed reading Pulling The Plug  as it helped with the point I am trying to make. The idea of creating a board game or tabletop game in order to help you create a Video game is a thought I definitely agree with. A prototype could be made in an hour, and any 'bugs' can be fixed almost right away.