Showing posts with label Week 3. Show all posts
Showing posts with label Week 3. Show all posts

Sunday, October 14, 2018

Feedback Strategies

There are a lot of reasons to say 'Good Job' but apparently only five reasons not to?

I read that title, as well as the article, and found it a bit... preachy. Manipulating Children  as a reason to not say Good Job? I think that's ridiculous. You should praise children for what they do because at that age everything they do is important for them.

And if you don't praise them that can lead to serious self-esteem issues later in life.

I'm sorry Stealing A Child's Pleasure????? Who the hell wrote this? Bloody Count Olaf? Part of the reason of completing a task or creating something is to receive praise. You gain 'pleasure' from the praise you are given congratulating you on your work.

That article made me want to hit someone. No, it made me want to allow a child to hit whoever wrote it and say 'Good Job!' to the child.

I was going to read the 'How to Give Feedback Without Sounding Like a Jerk' article with hopes that it would be better than the other but three paragraphs in and he mentions Family Guy has already ruined it.

The writer of this article is trying too hard to relate to 'us young adults' by referencing different characters in Pop culture such as Stewie Griffin and Ross from Friends.

Frankly I think these authors are putting too little faith in the populace to have learned how to correctly give feedback without mentioning Bart Simpson or ignoring praising their children.

And I have an idea as to what generation the authors were from..
Image result for baby boomers
Image via empowernetwork.com
Ironically, I got the above image from a Telegraph called 'Stop Blaming Baby Boomers For Everything'... Which would be a lot easier if it wasn't actually their fault.

Game Idea Research

The Game I chose is going to be the free-running one. I decided on this one because it's both the one I want to do most and the one I think people would have the most fun playing. The idea of being able to jump over buildings and treat the skyline as your plaything is something I think most people would enjoy.

One Game mechanic I was thinking of is collectibles. Some form of item that acts as a currency in game. Maybe a small coin or something you could pick up. The coins would be collected in order to change the characters appearance.

Oh, no micro-transactions. Cause they're an idiotic decision to put in a game.

Power-Ups is another mechanic I was thinking of, maybe ones that let you jump higher, go faster, or ignore all damage for a time. Should be... somewhat easy to implement.

Uhhhhh what other game mechanics are there...

Multiplayer?

Yeah sure that works. You can play multiplayer against a friend with the same game and they will show up within your game as a slightly ghosty looking character. The game ends when both players crash or fall or whatever ends it.

I might implement a Quick-Time Event where if the player get's hit by something they can hit it away with a weapon they have. You can change whatever weapon you use but the default would be a stop sign.

This is what the main character would look like.
(Drawn by my friend Ruth)

Thursday, October 11, 2018

Unity Tutorial 03

Image result for unity logo
Unity Logo

Following along with the blog I had a lot of fun implementing the crystal. I didn't find the second tutorial quite as interesting but I understand why it is necessary for some games. I think the reason I enjoyed putting the crystal in was because before I actually enabled it to be picked up I walked into it and it rolled away.

This led to a chase with my character trying to catch the the crystal as it bounced around and in between the trees that I had dotted around my terrain. It was surprisingly entertaining and it also made me realise that a football game would be quite easy to make in unity as long as you used an actual ball and not a huge pointy crystal that would probably take someones eye out.

There was an immense satisfaction when I heard the 'ping' of the chaos emerald- sorry I mean 'Non-Branded Crystal' being collected. The sound in general was an amazing thing, as I feel it somehow makes the game feel more like a game.

I actually made a small jumping puzzle using the cubes that were textured to reach the crystal. I had a lot of fun :D