The skybox was fun to mess around with, making the world look like it was on a different planet or that it was constantly a bright sunny day.
Wind was something I wasn't expecting to use in my game, but I may as well have it as just something in the background. I spent so long trying to get the wind right that when I went outside and saw the trees moving I thought 'ah finally got it' before realising my mistake.
Wielding a weapon is important in almost every game. An axe is excellent for an RPG like game where you can choose what weapon to use. My game does use weapons, and for a variety of different reasons, but I would not use an axe.
A stop sign is the main weapon of my character |
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